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Thread Statistics | Show CCP posts - 6 post(s) |

Sentient Blade
Crisis Atmosphere
1423
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Posted - 2014.11.15 16:00:16 -
[1] - Quote
I'm just playing on SISI with it now. It's fun but a little disorientating.
- If my ship is banking at 45 degrees and I push back I expect my ship to stay at that kind of banking and change direction perpendicular to my plane of travel. Instead I just end up pointing upwards.
- I tried some advanced maneuvers, such as going nose down, holding A and trying to corkscrew downwards, but rather than holding this and letting me drop height while spinning around, I soon end up spinning around on the near horizontal plane.
- The faster ships (I tested with a 1mn dramiel) seem quite a bit slippery, often overshooting where I'm trying to point them.
I think flight controls have absolutely fantastic potential, but they need to function better with regards to nose movement and direction of travel. |

Sentient Blade
Crisis Atmosphere
1424
|
Posted - 2014.11.17 03:12:20 -
[2] - Quote
Theon Severasse wrote:As has been said, EVE is not a dogfighting game. I wouldn't want to see the games physics being changed to allow things like barrel rolls or loops, and I certainly wouldn't want to see it changed so that weapons were forward firing only. .
Two words for you though mate: Vectors. Bombers.
A loop is going from 98 degrees in one direction, to 98 degrees in another. Some visual processing would need to be done to show this client side so the ship didn't just insta-flip, but should certainly be possible.
Bomb are already forward firing directional weapons, and they present some of the most skilled actually-piloting-your-ship gameplay in the game... and while nobody is suggesting making every weapon forward firing, there are some pretty interesting options available for directional weapons in the future.
Can you imagine how awesome it would be to have a squad of heavy cruisers warp to a ping, manually pilot their ships in formation straight in above the anchor of the enemy, and then let rip with powerful directed energy weapons that did AOE damage for [x] distance in a straight line in front of their nose?
Make [x] some function of their travel speed, so they can't be used as stationary platforms, and you've got some pretty epic gameplay.
So respectfully, I don't think there can be many people in here who consider navigating by right click menu as a positive selling point of the game, although of course it has its place and it should definitely remain available.
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Sentient Blade
Crisis Atmosphere
1424
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Posted - 2014.11.17 10:41:41 -
[3] - Quote
Adrie Atticus wrote:The manual control is at best a supplementary feature which may or may not ever get out of the test server. Why would we want to start changing game mechanics for this?
Because no game is created perfect - and games which fail to change and enhance themselves with new features and mechanics are sure to be consigned to history. |

Sentient Blade
Crisis Atmosphere
1425
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Posted - 2014.11.25 11:34:35 -
[4] - Quote
CCP Nullarbor wrote:A lot of the feedback centers around having additional features not specific to keyboard controls, but we are not committing development time to that just yet.
Except the chase camera... right? |
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